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Bogart SE 5 User manual
recording (video or audio).
This button can be used to reinstate scenes that you deleted in
the scene bin and now have removed from the storyboard.
Tip: You can use the ‘Delete’ and UnDo functions to easily sort
scenes in the scene bin. Delete the active scene, activate an-
other scene, and then click on UnDo. The scene removed from
the scene bin is now reinserted just after the activated scene.
(25)
G
If you activate the ‘Smart Rendering’ function (render-
ing effects in the background), you will see a small symbol ‘Fx’
shown in the top right corner of the screen. If the system is
currently rendering an effect, you will see a small dot flash-
ing behind the symbol. Rendering multiple effects in the edit
menu results in an additional dot for each extra effect being
rendered. In the System Settings, you can determine if render-
ing should start with the last placed effect or if the effect is to
be rendered at the end. The rendering will be activated either
with the button ‘Smart Rendering’ in the ‘System settings’
(see chapter 4.1, item (6)) or by clicking onto this display in the
upper right corner (as well as in other menus, which support
inserting effects), which also opens the window.
After rendering was started, you can continue editing - the
rendering will be done in the background. The scene with the
rendered special effect is automatically placed right behind the
original scene in the scene bin.
Note: The display allows a maximum of 10 dots. If there are
more than 10 effects (which have to be rendered) inserted,
you’ll see three little dots, which means that further effects are
waiting to be rendered.
(26) To the right below you see six menu symbols for the fol-
lowing menus: Recording, Transition effects, Image Process-
ing effects, Titling, Audio mix, and Main menu. If you enter the
menu via these symbols, you can exit using the right trackball
button. This will even work if you enter several menus in suc-
cession using the symbol buttons.
(27) In the VGA/DVI modes, underneath the scene names, you
can see a field with the group name. An empty field means
that there is no group affiliation. In video mode, this field is not
shown, because of lack of space. You can access the group
info by pressing either ‘Opt.’ or the info button ‘i’. If you wish
to change the group affiliation, press the text field underneath
the active scene (VG/DVI only). This will prompt a list of avail-
able, existing groups to select from. Working with groups is
described below.
(28) The ‘Opt’ button gives you further options that can be
used to improve and optimize the scene arrangement in the
scene bin.
Choosing reference image
G
In order to differentiate better
between the various scenes, it may be necessary to change
the ‘Reference frame’ which represents the entire scene. Even
effects that are available in the scene bin could be easier to
recognize thanks to an individual reference image. For ex-
ample, if you apply an image processing effect to a scene and
create a new scene from this, you could give the scene an
expressive reference image. To do this, go to the options ‘Opt’
and press ‘Select reference image’. You will see a menu that
allows you to determine the image within the scene. Activate
‘Position’ to scroll through the scene and to select a new
image.
Note: Changes the reference image of a scene has no result
for scenes that have already been included in the Storyboard,
but only on the once in the scene bin.
Set group name
G
You can group scenes in Groups and hence make them easier
to find. For example, you can only show the scenes of a par-
ticular group. Activate the scene you want. The option ‘New’
allows you to enter a new group name. If you are working
using the video mode, press ‘Opt’ to open the group options
and select ‘Assign group name’. If you wish to delete an group
name of a scene (unassign), select the ‘---’ name from the
group list. Select all scenes you want to group and then enter
a group name for one scene. You will be asked once more if
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